turbo THE
TORTOISE
The world's supply of rare minerals has dwindled so much that the entire
resources for the whole world now do not even half fill a bottle of Vimto. The
world's scientific community, is becoming so fraught that it decides to have a
meeting.
All of the options are condiered. Re-excavating abandoned mines, exploring on
the other planets, advertising in the wanted column of the local paper, but
nothing could be thought of. Then came the idea: Why not bob back in time to
when these isotopes could be found ten a penny? Simply fire up the time
machine, battle through hoards of screaming dinosaurs, Egyptians and medi-evil
knights and fly back home again!
No one would be stupid enough to do that. No one that is except for Turbo, a
transmogrified super tortoise, blessed with a set of mega powers but not much
brain power.
"Your problems are solved" announced the quirky quadruped, anxious to please
the scientists.
With that he skipped in a terrapin like way towards his fully revved up time
machine. "Wash me a lettuce leaf, I'll be back for breakfast!!"
LOADING: on the 464 type RUN"(ENTER)
on the 664/6128 type |TAPE(ENTER)RUN"(ENTER)
In a freak accident, Turbo is transmogrified from a hum drum boring old
reptile, to the world's first wise cracking super tortoise. In a rather
generous gesture, the quirky quadruped decides to dedicate his life to science,
and collect valuable isotopes from the corners of space and time.
/ \/ \/\/ \/ \
\ /
< HINTS & TIPS >
/ \
\ /\ /\/\ /\ /
* Look out for the invisible platforms.
* Find the secret bonuses.
* Try picking up rocks and moving them to make them useful.
* Watch out for the crumbling platforms and stepping stones.
* Use the springboards to get you further.
* Keep an eye on your ammunition.
* Collect power ups.
* Potion bottles give you extra tries.
* Bonus fruit gives extra points.
CONTROLS
---- KEY ACTION ----
| |
| Keys are redefinable |
| |
| Q Up |
| A Down/Duck |
| O Left |
| P Right |
| Space Fire |
| F Freeze |
| |
| Duck to crawl in small passages. |
| To collect useful objects walk over |
| them then press fire. |
| Press fire again to throw them in |
| the correct place. |
---------------------------------------
UP
^
|
+-+
LEFT <----| |----> RIGHT
+-+
|
v
DOWN
HELP!
NEW RELEASE INFO LINE 0891 555 000
(Tells you what is being released this month)
If you can't get any further in any of these games and would like us to give
hints & tips on how to solve all the puzzles just phone the numbers below.
Please don't phone unless you are really stuck and make sure you get permission
from the person who pays the phone bill first!
ATARI ST, AMIGA AND IBM
DIZZY 0891 555 093
MAGICLAND DIZZY 0891 555 001
TREASURE ISLAND DIZZY 0891 555 092
DIZZY PRINCE OF THE YOLK-FOLK 0891 555 002
FANTASY WORLD DIZZY 0891 555 078
SPELLBOUND DIZZY 0891 555 003
LITTLE PUFF 0891 555 095
ROCKSTAR 0891 555 090
SEYMOUR IN HOLLYWOOD 0891 555 010
SPIKE IN TRANSYLVANIA 0891 555 051
SPECTRUM, AMSTRAD, C64
DIZZY 0891 555 093
MAGICLAND DIZZY 0891 555 096
TREASURE ISLAND DIZZY 0891 555 091
DIZZY PRINCE OF THE YOLK-FOLK 0891 555 002
FANTASY WORLD DIZZY 0891 555 078
SPELLBOUND DIZZY 0891 555 003
LITTLE PUFF 0891 555 094
ROCKSTAR 0891 555 090
SLIGHTLY MAGIC 0891 555 050
SEYMOUR IN HOLLYWOOD 0891 555 010
SPIKE IN TRANSYLVANIA 0891 555 051
CRYSTAL KINGDOM DIZZY 0891 555 013
Call costs 36p per minute during off -peak time and 48p per minute at all other
times. (GREAT BRITAIN ONLY)
CODEMASTERS
CREDITS
Programming
& Graphics Visual Impact
Production Stewart Regan
and Pat Stanley
Art Manager Shân Savage
This program, including code, graphics, music and artwork are the copyright of
CodeMasters Limited and no part may be copied, stored, translated or reproduced
in any form or by any means, hired or lent without the express permission of
CodeMasters Limited.
Made In England
Published by CodeMasters Ltd.
PO Box 6, Leamington Spa, England.
CV33 0SH