The Jade Stone
Getting started:
Ask Sajo about the Jade Stone, ask Sajo about the manuscript, ask Sajo about
Mallumo, ask Sajo about Putrons then go North when Sajo leaves and ask him for
the manuscript, examine manuscript and ask Sajo about the Guardian, go
Southeast when Sajo leaves and ask him about Carmon (the answers are basically
clues as to what you need to do, etc.). Go down into the Dungeon, Question
Putron, Charm or Kiss Guard, Interrogate Putron, then return to the Hall and
search the various rooms (look at the object list at the end of this solution
to help you find everything). The Kitchen has cakes and a knife - search table
for the latter and examine oven to discover the cakes. To get the cakes: use
towel to get cakes or remove/get cakes with towel. The Dining Hall: examine the
table to find the book, then swap the book for the towel (you can swap them
again if you've done this before getting the cakes), examine the book and make
a note of what it says, then drop it - collect it later if you want, but it
just provides a clue for later, and at this stage you'll probably need to only
carry useful items. The Town Square is just a 'pass-through' location, although
the Pedlar may be here, in which case examine pedlar to discover what he is
selling then examine the various items, buying the thread when you can. To buy
the map, you'll need a gold nugget. Buy the other items available at the two
shops (North and Northeast of the Square), i.e., the meat, the hooks and the
rope - they're all needed.
To get money:
There are two ways (and you'll need to do both). Sell cakes to baker, sell
jewellery to pedlar. To enter the Temple: examine the priests then remove shoes.
To pass the robbers on the narrow road, pray in the Temple of the Sun and take
the talisman, then keep it until the robbers run off.
(If you've been robbed, don't worry - just examine shelter in the dell in the
wood to find your belongings again). To carry more objects you'll need a bag.
Examine woman and talk to woman in the cottage (North of the village) then mend
shawl (but make sure that you first have the needle and thread). To help the
Lumberjack, examine him then tear petticoat, bandage hand/wound, get logs. To
catch the dog, type CATCH DOG WITH ROPE (make sure you're holding the latter
first, though) then just go to the house Southeast of the Town Square and
you'll be rewarded with a tinderbox.
To get the brooch:
First examine the pools (South of the cove), then make a crabbing line with
string and hooks (if you ask the fisherman about crabs, he'll give you a hint),
put bait on hooks then either fish or lower line and you'll catch the crab,
then get brooch. To get the nugget to buy the map, give the brooch to the
hermit, ask hermit about ring (provided you have it, of course - give a coin to
the tramp then get the ring). To get salt, examine slab at cove then scrape
salt with knife.
Carmon:
Go East into his room, wait, say No to both of his questions, then get cask,
examine cask, examine powder, go West and ask Carmon about Russinor/Glade if
you want, but he's not allowed to be helpful. To find Glade/Russinor free the
little girl East of the clearing in the woods by cutting the brambles, then
West and play with the children, then scatter the powder on the pool.
To move the rubble in the ruined cottage go to the Farmhouse then quietly to
the baby or rock baby gently then ask the Farmer to go to the ruined cottage or
tell him to go North, etc., at the necessary locations, then go to the Cottage
and ask him to move the rubble. To get the dove, pick corn when in the
cornfield, throw corn when under gnarled tree, then play flute and he'll follow
you to the Marsh - if he does fly off, just repeat the process. To enter the
Marsh, drop the logs (given by the Lumberjack) then push logs or make path with
logs then carefully cross logs. In the Marsh go South to the Lake, play the
flute and get into the boat, provided you have the dove with you, Marissa will
give you a chalice, climb into the boat to return to the other side of the lake.
To pass the Mist to the East of the Plains, you must be carrying the glow-worm -
found Northwest of the first location in the Marsh. At the Henge, examine the
chalice to discover some runes, read the runes (they are just words written
sideways so turn your head to read them - the tramp will give you a clue if you
rub the ring then ask the Tramp about the runes - provided you have the
chalice), put chalice on slab, say the words on the chalice (POTENCO EL JADON)
and the Guardian will swap the chalice for the Jade Stone.
Now, to find Mallumo.........
In the Tavern buy a drink for the traveller, ask him about the Stone if you
want, then give him the map for a clue as to how to get through the Mountains.
At the Canyon go Up (listed in the exits). To find the Passage,
examine/cut/burn brambles on the ledge - unfortunately a snake appears. To
dispose of the snake you'll need the stick and tinderbox - light stick, you'll
go Down and the snake will disappear into the passage, only to be eaten by the
Bear! The Army and your Father will charge into battle, and a time factor now
comes into play (should be ample time to finish, though, if you leave the snake
until you have everything you need, including the sickle from the Barn, the
armour, the sword - bent or otherwise - you'll get a replacement if it is,
provided you keep it, the incense, tinderbox, Stone and the salt.
To enter the Castle, you must first dispose of the Putrons at the camp -
talking to them should provide a clue, also remember where you found the
incense and what was painted there, so in the Cave light the incense then go to
the Camp, examine the Putrons to find a horn (and possibly a sword if your
other one was bent), then go to the Castle walls and to open the gate, blow
horn.
In the Castle, you'll need to kill the sleeping Putron in the Dungeon in order
to get his keys. To get the keys, you'll first need to dispose of the vulture
at the top of the Tower, do this by throwing meat, then examine turrets to find
some wire, return to the Dungeons and get keys with wire (can't), so bend wire
and try again. In the Guard Room the graphic is meant to help: examine the bed
to find a blanket. In the Untidy Room, examine the chairs, junk etc., until a
piece of paper falls onto the floor then read it. In the Hall look behind or
pull tapestries to discover a panel, examine the panel to discover a slot, open
panel with key or insert key into slot.
In the Temple, examine the altar to discover the evil force. Pour salt on the
floor, say VENKI MALBONE (the piece of paper and the book were your clues for
this), examine the altar and pull switch then go South.
To win:
There are various endings but the one that earns you full points is the
following:
Throw sickle at rope (to free Guy), you'll be surrounded by flames so
smother/extinguish flames with the blanket, then throw the Jade Stone at the
orb (however, if your Father has been killed in the battle before you finish,
your score will be less). Other ways to finish are to throw the Stone at the
orb WITHOUT freeing Guy first; running out of time; kissing or marrying Carmon;
getting killed by Mallumo; dying from the heat of the flames.
OBJECT LIST
ARMOUR In the Cellar of the Ruined Cottage
BAG Given by the old woman in the cottage North of the village
BAIT Search gear in Fisherman's House
BLANKET Examine bed in the Guard Room
BOOK Under the table leg in the dining-room
BROOCH At the bottom of the rock-pool
CAKES Examine the oven in the kitchen
CASK Given by Carmon
CHALICE Given by Marissa
COINS/BRONA Obtained by selling two items
COTTON STRIPS The remains of your petticoat
CRABBING LINE Make from string and hooks
FLUTE Given by Russinor
GLOW WORM Search reeds NORTH EAST of Marsh
GOLD NUGGET Given in exchange for returning lost property
GOWN Worn
HOOKS Buy from store
HORN Examine dead Putrons in camp
INCENSE Found in the Temple of the Moon, in the village
JEWELLERY In the shelter at the Dell
KEYRING Initially on the Putron by the Cell
KNIFE On the kitchen table
LOGS Help the Lumberjack in the wood
MANUSCRIPT Obtained from Sajo when in his room
MAP Buy from the Pedlar, use more than coin!
MEAT Bought from the butcher
NEEDLE Sit on a chair in your room
PAPER Examine junk, chairs, tables, etc., in the Untidy Room
PETTICOAT In your room
RING Dropped by the Tramp in exchange for a coin
ROPE Buy from store
SALT Scrape off slab in cove
SHOES Worn
SICKLE Found in the straw in the barn
STICK Found on the Plains
STRING Examine desk in Father's Room
SWORD In the shelter at the Dell
TALISMAN Obtained in the Temple of the Sun
THREAD Buy from the Pedlar
TINDERBOX Your reward for returning a certain pet
TOWEL Examine the bed in your Father's Room
TRINKETS Buy from the Pedlar
WIRE Examine turrets of Tower