E M P I R E !
EMPIRE is a game of courage, high adventure, space travel - and terrible
risks.
You start in the ABATLU system equipped with the basic Cub Scoutship.
Your objective: to build a great galactic Empire spanning many solar systems.
To achieve this you'll have to trade with Starbases, destroy the invading
aliens who infest many of the planets, brave dozens of missions and become the
greatest space pilot of all time.
Then - and only then - can you begin to build a vast Frontier Shield to
protect your fragile Empire for the rest of eternity...
INSTRUMENT PANEL AND ON-SCREEN FACILITIES
SHIP'S ENERGY LEVEL
SHIP'S TEMPERATURE
SHIP'S RADIATION LEVEL
SHIP'S SHIELD STATUS: Should your shields fall to zero any collisions will
immediately drain your energy banks.
SHIP'S COMPUTER All incoming messages will appear on this screen.
DIRECTION POINTERS: Use these to guide your ship around the current solar
system - the direction of a pointer is indicated by the code letters above it.
SB: Pointing to the Starbase.
PO: Pointing to the Marker.
Your distance from the selected object is shown by the pointer's colour - the
lighter the colour, the closer you are to the object.
STARDATE: Shows the total time that's elapsed since you started playing. (One
Stardate = 10 seconds.
FUEL LEVEL: As time progresses your fuel is gradually used up; when the level
becomes critical your Thrust and Rotate speeds will become sluggish. If your
fuel level is low you must pick up an Ore Pod from a planet to refuel.
MANOEUVRING FROM A PLANET
O (Or joystick left) - ANTI-CLOCKWISE ROLL
P (Or joystick right) - CLOCKWISE ROLL
, (SYMBOL SHIFT on the Spectrum, or joystick forwards) - APPLY THRUST
M (Or joystick back) - REDUCE SPEED
X (Or fire button) - FIRE PHOTON CANNON
Beware! Firing the photon cannon will cause your ship to heat up slightly -
if the temperature becomes dangerously high your cannon will only work
intermittently.
PODS
Small, standard-sized circular containers called 'PODs' are used to transport
cargo around the system. These come in a variety of designs, depending on their
use.
To pick up a pod, use your S key to extend your cargo ropes, then manoeuvre
your ship so the outer side of the bump at the end of a rope touches the pod.
Beware! If you carry pods containing radioactive ore your ship will become
contaminated by radiation. If your radiation indicator approaches maximum, drop
the pod - or die!
Use the W key to retract your cargo ropes (if you're carrying any pods, doing
so will cause them to be dropped).
Later in the game, you may earn a 'Wolf' attack ship. The Wolf is able to
carry ten pods without the need for cargo ropes. When you fly this ship, you'll
find that two pod trays will open up on both sides of the display; to pick up a
pod, simply fly over it and it will be collected in a vacant tray.
STARBASES
You will need to visit Starbases for four reasons: to trade and collect
ship's equipment pods, to leave your pods for safe keeping; to receive
instructions for special missions; and to save your current game position to
tape.
A Starbase consists of two spheres. To dock, you must fly between them and
turn your ship until it lies exactly on the line connecting the centres of the
spheres.
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Once you've docked, a system controller will appear in a screen above your
computer. Above her are shown three pod symbols, representing that Starbase's
ore, minerals and people resources, with a percentage counter indicating how
much of each is present on the Starbase. A Starbase needs all three resources
to produce equipment pods for your ship - the more it has, the faster it can
produce pods.
If the Starbase pulls one of these three types of pod in, you won't be able
to retrieve it. The Starbase resources indicator will display a rise. Should
the Starbase acquire any other type of pod (ship's equipment and performance
pods), it'll be displayed in the top half of the screen.
To leave the current menu, either press any key on the bottom row (Return on
the Commodore) or exit the Starbase from the main menu.
While you're in the Starbase, you may use your four options as follows:
1 TRADE: Use this option to select the pods you want - if they are available.
The pod indicators show you what the Starbase can produce with the materials it
possesses - if it's fairly empty, nothing can be produced.
To select a pod, use the 'up' and 'down' keys and press 'select' - you must
then collect it from outside the Starbase using your cargo ropes. If a pod is
selected, the materials indicator will show a corresponding fall.
2 TAPE/DISK: Use this option to SAVE your current game, or to reload a game
you've saved previously. If you get a load error you'll be returned to the
title page.
3 MISSION: The Starbase may require you to carry out a special mission - if
this is the case, it will broadcast a message which your computer will pick up
and display.
Most missions have a time limit, and if you take too long to reply to a radio
message the mission may be cancelled. Similarly, if you take too long
completing the mission your reward may be decreased or lost altogether (though
you may get another chance to complete the mission later).
4 PODS: Allows you to select which of the pods (if any) the Starbase contains
that you want. Choose by using the 'up' and 'down' keys and select it by
pressing the 'select' key. These pods will be placed outside the Starbase.
If you want to leave a pod on a Starbase for safe keeping (or to trade), move
close to the Starbase and draw in your cargo ropes. A rope will reach out from
the Starbase and draw in any pods.
Beware! Don't try to move too close to a Starbase with your ropes out - they
could damage the Starbase and you will be bounced away!
SYSTEM MAP
Press the T key to display a map of the current solar system.
The marker is displayed as a large flashing circle in the centre of the
screen. Pods are displayed as green dots (white on Commodore).
To zoom into your position, press A
To zoom out, press Q
To return to the game, press X.
The marker starts in the centre of the system, and can be moved around using
the four direction keys.
You can point the left-hand direction indicator towards either the Starbase
or the marker, by pressing 1. When it's pointing at the system marker the box
above it reads 'PO'.
This allows you to fly straight to any point in the system.
Beware! You'll fly in a straight line - so don't forget any planets or the
sun that might be in your path!
PLANETS
You will need to land on planets to pick up ore, minerals or people for the
Starbases. You have to fly round it until you find a 'warp hole'.
Once in this hole, your ship's computer will change your controls and plot an
orbit for you to follow. The orbit consists of lots of circles (squares on
Commodore) that you have to fly through. If you make it through them without
collision you'll find yourself above a planetary landscape.
Control your ship on the planet using O and P keys to move left and right.
Fire by pressing X. (In the Commodore game you'll land in a forest, which must
be navigated before you can reach the next screen - how far you land within the
forest depends on how well you followed the orbit!).
When you fly over the planet's surface, missiles will be fired at you - and
if a missile hits you, your shield and energy banks will be drained. You can
either avoid or destroy them - the more you shoot down, the less frequently
they will appear. If you shoot all the missiles, no more will appear during the
game on that planet.
Once you're on the planet, you can then look for pods to pick up. To find
pods, use the direction pointer to the left of the screen to guide you to the
nearest pod, or to the exit point. Any pods collected will be dropped outside
the warp hole when you return to outer space - unless you're very low on fuel,
in which case the first ore pod collected will be used to re-fuel you.
GALAXY MAP
Press G to access the galaxy map. This shows you all the systems you can
visit, the number of alien-controlled systems and how many systems you've
already visited.
The pointer (a small square on the map) can be moved around using the cursor
keys. When it's positioned over a system, the border will change colour and
system information will be displayed. The flashing dot on the map shows the
system you are currently in.
Press X to return to the game.
Information on the selected system is as follows:
NAME: System name.
PLAN: Number of planets in the system.
SICK: Is the planet infected with the plague? (Y, yes or N, no).
Beware! If you enter a 'plague' system you will be infected, and you will
infect other systems you visit. A system that stays 'sick' for more than about
200 stardates may be destroyed. There is an antidote, but you will have to find
it. (If you enter a 'plague' system the screen background will turn blue).
RULER: One of three: EMPIRE, ALIEN - or YOU.
ORE: The amount of ore available in the system.
MIN: The amount of minerals available in the system.
POP: The number of people available in the system.
INV: The number of invading aliens in the system.
VISITED: Tells you that you've already visited that system.
INTER-SYSTEM TRAVEL
To travel between systems, leave the edge of your present system and travel
through the asteroid belt, avoiding collisions. Most can be reached directly;
but to get to some you'll need a special Hyperspace Pod.
To reach the system shown to the left of your present position in the galaxy
map, simply fly to the left hand edge of your present system, and so on. The
time it takes to cross the asteroid belt depends on how far away the next
system is.
Beware! If there's nothing in the direction you're heading you could go on
for ever - or else turn back!
The left hand direction pointer shows the system you're heading for, while
the right hand pointer shows the one you've come from.
Some systems are overrun, and controlled, by very fast aliens - so you won't
find the Starbases at all helpful! If you manage to wipe out aliens in a solar
system the Empire will be able to reclaim it - and you may be richly rewarded.
As you get better you'll find the game starting to change, with more aliens,
different equipment - even new ships and Starbases.
Once you've visited every system, strange things will start happening, and
you can begin to purchase Starbases!
When you own all the sytems, there's one final task you must complete to
ensure the safety of your new-found EMPIRE.
You'll need to construct a Frontier Shield, using eight frontier generators.
Each generator has a destination system which is displayed when you pick one
up. You must deliver each one to its correct destination before the shield can
be activated. The shield's current status is displayed as a line around the
systems in your galaxy map.
Once the generators are in place, the boundary will enclose your Empire - and
the game has been won.
END OF GAME
When you 'die', you're given a percentage of the game you've completed. It
reflects both the stage of gameplay - and the manner in which you performed as
a player. It's possible, then, that you could finish the game with less than
100%.
Empire was written, designed and programmed by Fouad Katan and Andrew
Glaister.
Loading screens on Commodore versions by Bob Stevenson.
Published by FIREBIRD SOFTWARE, Wellington House, Upper St. Martins Lane,
London WC2H 9DL.
Package Design by The FTF Agency. 01-388 4832.
LOADING INSTRUCTIONS
SPECTRUM Type LOAD ""
Press the ENTER key.
Press the PLAY button on your recorder.
COMMODORE Cassette
Hold down the SHIFT key and press the RUN/STOP key.
Press the PLAY button on your recorder.
Disc
Type LOAD "*",8,1
Press RETURN.
AMSTRAD Cassette
CPC 6128, 664 and CPC 464 with disc.
Hold down SHIFT and press the @ key.
Enter TAPE then press RETURN.
Now follow the following CPC 464 cassette loading instructions.
CPC 464 Cassette Loading
Hold down CTRL and press the small ENTER key.
Press the PLAY button on your recorder.
Disc
Enter RUN "DISC"
Press RETURN.
GUARANTEE
If this program is faulty and fails to load, please return it to the address
below and it will be replaced free of charge and postage refunded. This offer
does not affect your statutory consumer rights.
No part of this book may be reproduced by any means without the prior consent
of the copyright holder. The only exceptions are as provided for by the
Copyright (photocopying) Act or for the purpose of review.
COPYRIGHT NOTICE
Copyright subsists in all Firebird Software, documentation and artwork. All
rights reserved. No part of this software may be copied, transmitted in any
form or by any means. This software is sold on the condition that it shall not
be hired out without the express permission of the publisher.
Firebird is a Registered Trade Mark of British Telecommunications plc.
(C) British Telecommunications plc. 1986
SUMMARY OF KEYS
FUNCTION SPECTRUM COMMODORE/AMSTRAD
Rotate clockwise O O or Joystick Left
Rotate anti-clockwise P P or Joystick Right
Thrust Symbol shift , or Joystick Up
Slow M M or Joystick Down
Fire X X or Joystick Fire
Extend cargo rope S S
Retract cargo rope W W
System Map T T
Galaxy Map G G
Swap left pointer function 1 1
Sound on/off - F3
Music on/off - F1
IN PLANET ORBIT
Left O O or Joystick Left
Right P P or Joystick Right
Abort planet mode X X or Joystick Fire
IN PLANET MODE
Left O O or Joystick Left
Right P P or Joystick Right
Fire X X or Joystick Fire
MAP MODE
Left 5 O or Joystick Left
Right 8 P or Joystick Right
Up 7 , or Joystick Up
Down 6 M or Joystick Down
Zoom out (System map only) Q to P Q
Zoom in (System map only) A to Enter A
Exit map Caps to Space X or Joystick Fire
When you get equipment that requires the use of extra keys, you'll be told by
your computer which keys to use.