NOTICE TEXTE n° 1 (2.91 Ko)
--- CRYSTAL CASTLES TM ---
Diamond Plateaus in Space
SCENARIO AND GAMEPLAY
You play Bentley, a bear with a passion for collecting gems. The gems are
scattered on the floors of a series of eighteen 3D structures packed with
lifts, ramps, tunnels, and hidden passages. To prevent you completing your task
there are various creatures, each with their own characteristics. The MAD
MARBLES try to take the shortest route towards you, THE TREE-SPIRITS do the
same, but are frozen for a while if you jump over them. The SKELETONS move at
random, but tend to block your way. The GEM-EATERS (which look like centipedes
on their hind-legs) can be seen swallowing the gems inside them, if you attack
one in mid-gulp it will be destroyed. BERTHILDA the witch may only be killed
when you are wearing the MAGIC HAT, which makes you invincible for a short
time. If you take too long on a screen the BEES will arrive in a swarm to chase
you.
HINTS
The HONEY-POT is worth bonus points if collected, but it and the hat cannot be
negotiated by the nasties, so should be used strategically. There is a bonus of
1000 + SCREEN × 100 awarded for clearing the last gem on the screen, so don't
let the baddies get it. Watch as the screens are built up to see where the
passageways and tunnels are, remember you can walk around behind some of the
structures. Some enemies move predictably, and the good player uses this to
their advantage to remove gems in awkward places, or to trap the trees etc. out
of the way. The last gem is sometimes hidden under the hat, remember that you
can pick the hat up by jumping over it as well as walking over it.
There are eighteen different screens in the game, if you can complete these you
will start again at fast speed. The disk version uses the disk to store the
screen information, the tape version uses three short files, each holding the
information for six screens of action. When you have completed the first
section on the tape version you will be prompted occasionally to load a new set
of screens. You may choose any set here, so you can play or practice in the
order you want. The flipside of the tape contains just the data files for the
game.
CONTROLS
Keyboard:
Q = up A = down
P = right O = left
M = jump
or joystick.
SCORING
Each gem collected: 10
Collecting the HONEY-POT or MAGIC HAT: 1000
Killing a GEM-EATER or BERTHILDA: 1000
BONUS for collecting the last gem on a screen: 1000 + SCREEN × 100
Lives are displayed at the top of the screen. An extra life is awarded every
10,000 points.
LOADING INSTRUCTIONS
CASSETTE:Press CTRLand SMALL ENTER.Press PLAY on the cassette recorder.
____
/ \ Manufactured under licence in the UK by US GOLD Ltd.
| U.S. |
| GOLD | U.S. Gold Ltd., Units 2/3 Holford Way, Holford,
\____/ Birmingham B6 7AX. Tel: 021 356 3388.
NOTICE TEXTE n° 2 (6.67 Ko)
CRYSTAL CASTLES
LOADING INSTRUCTIONS
Cassette - Press CTRL and small ENTER. Press PLAY on the cassette recorder.
SCENARIO AND GAMEPLAY
You play Bentley, a bear with a passion for collecting gems. The gems are
scattered on the floors of a series of eighteen 3D structures packed with
lifts, ramps, tunnels and hidden passages. To prevent you completing your task
there are various creatures, each with their own characteristics. The MAD
MARBLES try to take the shortest route towards you, THE TREE SPIRITS do the
same, but are frozen for a while if you jump over them. The SKELETONS move at
random, but tend to block your way. The GEM EATERS (which look like centipedes
on their hind legs) can be seen swallowing the gems inside them, if you attack
one in mid gulp it will be destroyed. BERTHILDA the witch may only be killed
when you are wearing the MAGIC HAT, which makes you invincible for a short
time. If you take too long on a screen the BEES will arrive in a swarm to chase
you.
HINTS
The HONEY-POT is worth bonus points if collected, but it and the hat cannot be
negotiated by the nasties, so should be used strategically. There is a bonus of
1000 + SCREEN x 100 awarded for clearing the last gem on the screen, so don't
let the baddies get it. Watch as the screens are built up to see where your
passageways and tunnels are, remember you can walk around behind some of the
structures. Some enemies move predictably, and the good player uses this to
their advantage to remove gems in awkward places or to trap the trees etc. out
of the way. The last gem is sometimes hidden under the hat, remember that you
can pick up the hat by jumping over it as well as walking over it.
There are eighteen different screens in the game, if you can complete these you
will start again at fast speed. This game uses three short files, each holding
the information for six screens of action. When you have completed the first
section you will be prompted occasionally to load a new set of screens. You may
choose any set here, so you can play or practice in the order you want.
The flipside of the tape contains just the data files for the game.
CONTROLS
Q-Up A-Down
P-Right O-Left
M-Jump
or Joystick.
SCORING
Each gem collected: 10
Collecting the HONEY-POT or MAGIC HAT: 1000
Killing a GEM-EATER or BERTHILDA: 1000
BONUS for collecting the last gem on a screen: 1000 + SCREEN x 100
Lives are displayed at the top of the screen. An extra life is awarded every
10,000 points.
© 1986 US Gold Ltd. All rights reserved. Licensed to KIXX. Copyright subsists
on this program. Unauthorised broadcasting, copying or re-recording, renting or
leasing strictly prohibited.
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| MONTY ON THE RUN TM |
| Control Monty Mole in his bid |
| for freedom. A novel game |
| featuring great graphics, |
| devious game play and a |
| classic sound track to boot. |
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| ROLLING THUNDER TM |
| Action, excitement, |
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