FIRETRANS
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(c) GOLDMARK SYSTEMS 1988
51 Comet Road, Hatfield, Hertfordshire, England
FIRETRANS transfers a large number of FIREBIRD games to disc
automatically including most screens. All games saved are STAND-ALONE
programs and do not need FIRETRANS as their host.
Firebird tapes can be roughly split into EARLY and LATE types. This
disc contains two programs, selected from the menu, to cater for both
EARLY and LATER type Firebird loaders.
Among the EARLY Firebird games tested were:
DONT PANIC, HELICOPTER, WILLOW PATTERN, HYBRID (by Starlight), NINJA
MASTER, PARABOLA, REALM, STARGLIDER, RUNESTONE, CHIMERA, THE COMET GAME,
GUNSTAR, SPIKY HAROLD, BOOTY, ZOLYX and some versions of THRUST,
HARVEY HEADBANGER and BOMBSCARE.
Among the LATER Firebird games tested were:
BEACH BUGGY SIMULATOR, BIOSPHERES, BRAINSTORM, EUROPEAN 5-A-SIDE, GOTHIK,
MUGGINS THE SPACE MAN, MYSTERY OF THE NILE, NINJA SCOOTER SIMULATOR, POGOSTICK
OLYMPICS, RAGING BULL, STUNT BIKE SIMULATOR, ULTIMA RATIO.
To use FIRETRANS simply RUN"FIRETRAN" and Choose option 1 or 2.
You will be asked for a name to save the transferred game under. Enter up to
eight characters. Any illegal characters entered will not be accepted by
the program. Letters may be entered in lower case, the program will alter
them to upper case. Place the fully rewound game tape in the recorder
and your save disc in the drive and press any key. The game will load
as normal and finally save the required files to disc. When the save is
complete the game will start.
On some games it is possible that a save will be made immediately after
the screen has loaded and nothing further happens. If this does occur
reset the computer and erase any saved files. FIRETRANS will not copy this
type of loader.
To run the game simply run the file with the .BIN extension.
The file with the .I extension is the screen (if there was one)
The file with the .II extension is the game code.
The file with the .III extension will also be game code for the long games.
In at least one game (BOOTY) the screen colours saved will be wrong owing to
the authors using hardware ink settings. To find the correct colours type in
and run the following program:
10 LOAD"GAMENAME":MODE PEEK(&BEE1):LOAD"GAMENAME.I"
20 WINDOW#0,1,40,25,25
You will now have the screen displayed in the wrong colours with a text
window across the bottom line. You can alter any ink to any colour without
destroying the display. When you have the correct colour for a
particular part of the picture write it down. Continue until you have either
4 or 16 colours according to mode. (Mode 1 = 4 colours and mode 0 = 16
colours). You can now alter the loader by running the following program:
10 FOR X=&BED0 TO &BEE0:READ C:POKE X,C:NEXT
20 SAVE"GAMENAME",B,&BE80,&6D,&BE80
30 DATA <here list your ink colours in reverse order [15 to 0] followed by
the border colour.] 17 data statements in all>.
Some games have no loading screen and FIRETRANS-II takes this into account.
However FIRETRANS-I will not be aware of this so it will save 17k of nothing.
"BOMBSCARE" is one such game. To re-claim your disc space erase the
"GAMENAME.I" file then alter the loader as follows:
10 LOAD"GAMENAME.BIN":FOR X=&BEAA TO &BEBB:POKE X,0:NEXT
20 SAVE"GAMENAME",B,&BE80,&6D,&BE80
It is also possible that some games, when transferred to disc, run in the
wrong colours. Stunt Bike Simulator is one example. The "fix" for this
particular game is to run the following routine:
10 LOAD"STUNT.BIN":POKE &BEF0,&C3:POKE &BEF1,&0:POKE &BEF2,&18
20 SAVE"STUNT.BIN",B,&BE80,&80,&BE80
REMEMBER THAT THIS UTILITY IS INTENDED SOLELY FOR YOUR OWN USE
CONVERTING YOUR TAPES TO RUN FROM DISC. IT IS NOT INTENDED, NOR
DO WE CONDONE ITS USE FOR ILLEGAL PURPOSES.