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The 32K screen

The 32K screen

 

This document describes how the CRTC can be programmed so that it can display graphics from a range of 32k without. Once initialised, this effect does not require maintenance.

The CPC display hardware generates a memory address by using the CRTC MA (MA0-MA13) and RA (RA0-RA5) outputs in the following way:

Memory address SignalSignal SourceSignal name
A15 6845 MA13
A14 6845 MA12
A13 6845 RA2
A12 6845 RA1
A11 6845 RA0
A10 6845 MA9
A9 6845 MA8
A8 6845 MA7
A7 6845 MA6
A6 6845 MA5
A5 6845 MA4
A4 6845 MA3
A3 6845 MA2
A2 6845 MA1
A1 6845 MA0
A0 Gate-Array CCLK

Notes:

  • From this we can see that, MA11, MA10, RA3, RA4 and RA5 are not used to generate the memory address.
  • CCLK is supplied by the Gate-Array to fetch two bytes for each CRTC character.
  • The display base is defined by CRTC register 12 and 13.
  • MA0-MA13 outputs allow a 16K range to be accessed from the display base, but the CPC display hardware fetches two bytes for every CRTC character, and therefore the CPC display hardware allows a 32k range to be access from the display base.
  • the current MA12 and MA13 outputs define the 16K RAM block to fetch the display data from, the other signals define the offset within that block.

The CRTC has a internal MA register which has the same value as the MA signal outputs. This register is incremented for each CRTC character and reloaded at the start of a CRTC frame from R12 and R13.

Using R12 and R13 we can define the initial state of the internal MA register in the following way:

CRTC RegisterRegister BitCRTC signal
R12 b7 not used
b6 not used
b5 MA13
b4 MA12
b3 MA11
b2 MA10
b1 MA9
b0 MA8
R13 b7 MA7
b6 MA6
b5 MA5
b4 MA4
b3 MA3
b2 MA2
b1 MA1
b0 MA0

Notes:

  • From this we can see that it is possible to set MA10 and MA11, and although these are not used to generate the memory address to fetch display data from, they can be used to indirectly affect MA12 and MA13 and therefore, indirectly, they can affect the generated memory address.
  • Although MA11 and MA10 are not used to generate a memory address to fetch display data from, they play a role in allowing the display hardware to fetch data accross a 16k boundary.

If we want to display data from a 32k range, then MA12 output MUST increment from the initial setting defined by R12.

Depending on the initial setting of R12 and R13, the internal MA register must increment between:

  • 1 character (when MA11=MA10=MA9=MA8=MA7=MA6=MA5=MA4=MA3=MA2=MA1=MA0="1" or MA11-MA0 = 4095) and
  • 4096 characters (when MA11=MA10=MA9=MA8=MA7=MA6=MA5=MA4=MA3=MA2=MA1=MA0="0" or MA11-MA0 = 0).

 

Overscan

Using R12 we can set MA11 and MA10, and from this we can create a overscan screen (a screen which fills the entire monitor display), which does not require any maintenance. Once this effect has been initialised, no furthur CPU time is require to maintain the display.

Properties of the overscan screen:

  • Width is 48 CRTC characters,
  • Height is 30 CRTC character lines,
  • Each character is 8 scanlines tall
  • the screen will use 24K of RAM.

The screen has 1440 characters, and the internal MA counter of the CRTC will increment by 1440 from the initial MA settings defined by R12 and R13.

The following table shows the settings of MA11 and MA10 for the maximum (&3ff) and minimum (&000) scroll settings. In this example, the scroll setting is defined by MA9-MA0.

MA11MA10Number of characters for MA12 to change
0 0 3074-4096
0 1 2049-3072
1 0 1025-2048
1 1 1-1024

 

From the table above we can see that:

  • when MA11="0" and MA10="0" OR MA11="0" and MA10="1", MA12 will not change. The minimum number of characters required is larger than the number of characters in our visible display, and it is not possible to set a scroll offset that will cause MA12 to change.
  • when MA11="1" and MA10="0" it is possible for MA12 to change, however we would require a scroll setting of at least &92a for MA12 to change.
  • when MA11="1" and MA10="1" it is possible for MA12 to change for all scroll offset settings (&0-&3ff)

 

Therefore the best settings for our overscan screen are MA11="1" and MA10="1".

Example: original

 

Can we scroll this screen?

Yes, but the range is limited.

If MA11="1" and MA10="1" we are limited to scrolling 1024 characters. For a full scroll through the entire 32k range we would need to be able to scroll 4096 characters.

 

Scrolling 4096 characters requires using MA11 and MA10 for the scroll offset, and as we have already seen, when MA11 and MA10 are not "1", then at some point MA12 will not change, and the effect will be lost, and we will only see repeating graphics from a 16k range.

 

Article créé le : Samedi 21 Novembre 2009 à 20 h 55
Dernière mise à jour le : Samedi 03 Mars 2012 à 11 h 45
 
 

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