SpaceWhale presents
A1RL0CK
a game by
Marco Innocenti
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Release 3.2
WHAT'S NEW:
- New loading screens for many versions
- Interpreters updated (VEZZA and OZMOO)
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Release 3.1
WHAT'S NEW:
- A couple of text tweaks (suggested by Nicholas Campbell)
- Corrected one serious bug that allowed for the badge to be inserted into a slot multiple times, thus making scoring a joke by itself.
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Release 3.0
WHAT'S NEW:
- Added the action DANCE
- Added a scoring system
- A .z3 version is available
- Corrected one bug with the Dented Disc which fell out of hand even when already disposed of
- 28 vintage systems are available now, thanks to Stefan Vogt and his Puddle BuildTools. Many of these versions use the .z3 format for performance,
with no UNDO feature.
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Release 2.0
WHAT'S NEW:
- Added some custom action messages, more suited to a child.
- Added a couple new descriptions of the player in different occasions.
- Added a lot of responses to random actions (es: try CLIMBing THE ROCK in Middle Bridge).
- Provided you have the right tools, not you can SPRAY and SHOOT a lot of things. Somethink can be SHAKEn, too.
- Some actions are prohibited underwater, other have a new response.
- The Spray Can has better responses when tried to break.
- The Dented Disc slips from the player's hands after 6 turns because too heavy.
- Now you can SHOOT CAN with some custom responses. If the can is in the Dumbwaiter, it triggers the explosion as well as if SHOOTing the DUMBWAITER.
- The Dumbwaiter is no longer displayed as "slanted" when rectified.
- Added a line in the Dumbwaiter description to clarify it goes down.
- Things can be thrown at the dumbwaiter and they bounce back into the room.
- The Dented Disc has a custom reason not to be thrown into the water in Caved In.
- The TALK action now understand TALK/COMMUNICATE/CONNECT/REPORT/REACH OUT TO- CONTACT- TALK/COMMUNICATE/CONNECT WITH any given creature.
- Whales are now more accommodating when it comes to communicating. They can even be KISSed, although from a distance.
- The ending sequence accepts at least another solution, phrased in many ways.
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PunyInform and Ozmoo by Johan Berntsson and Fredrik Ramsberg
Inform6 by Graham Nelson
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Your hands. They hit the reinforced metal. They're starting to hurt.
There's nothing to do.
The safety lock is engaged.
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A1RL0CK is a survival text adventure about a child and some voices. Also, a lot of proteins. If you are looking for the kind of game that goes:
"This is what happened and this is what you must do", A1RL0CK is probably not for you as it has an in media res approach and may result obscure to
many players until quite far in the playthrough. It's a story meant to unfold step by step and, although obviously not perfect (it was made in the
time constraints of a Jam), it is intended to work like this.
*** CONTENT WARNING ***
May contain scenes not suitable for all audiences, like physical violence and psychological torment. No children were harmed in the making of this game.
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You play as Chloe.
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The game is played via text input.
You can move the player around by typing in directions (GO NORTH or, simply, N).
Other actions are allowed, like EXAMINE (to have a description of things surrounding you -- we strongly suggest you do it as much as possible), TAKE
or GET <thing> (to take possession of objects found in the game), PUSH, PULL and even ATTACK what you wish. And many more.
Not every command has a satisfying result. Just keep on going and try and understand what all is about.
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Try everything. And if something sounds improper...: OOJ,A.